The Binding Of Isaac Shop: 7 Must‑Grab Items for Speedruns
Speedrunning The Binding Of Isaac demands razor‑sharp strategy and lightning‑fast decision making. One of the most overlooked, yet incredibly powerful, resources is the in‑game shop, where a few well‑chosen items can shave seconds off your clears and open new routes. In this guide we highlight seven must‑grab items that consistently boost performance, explain why they matter, and show you how to integrate them into your run without breaking the game’s flow.
The Binding Of Isaac Shop: 7 Must‑Grab Items for Speedruns
This section introduces the core list and explains the selection criteria. All items are available in the shop early enough to influence the entire run, have low cost, and provide clear, measurable time savings. Whether you’re playing as Isaac, Magdalene, or any other character, these pickups fit seamlessly into most speedrun routes.
When you spot any of these items, prioritize buying them if you have enough coins. Missing out can mean extra rooms, slower damage output, or wasted time on sub‑optimal pickups later.
Early Game Power Boosts (Items 1‑3)
1. The Inner Eye (2 Coins) – This familiar lets you fire three tears at once, dramatically increasing damage per second. In the early floors, triple tear patterns close gaps faster and reduce the number of rooms needed to clear. The modest price makes it a staple for almost every run.
2. The Book of Revelations (3 Coins) – Grants a permanent +0.5 damage boost and reveals hidden doors. The extra damage shortens boss battles, while the map insights prevent backtracking. Its synergy with later damage items compounds its initial advantage.
3. The Blue Candle (5 Coins) – Consumes one charge to fire a powerful flame that deals significant damage to bosses and mini‑bosses. The cooldown is short enough to use repeatedly across early floors, turning challenging encounters into quick eliminations.
Securing at least two of these items before exiting the Basement ensures you have a strong offensive foundation that carries you smoothly into later stages.
Mid‑Game Game‑Changers (Items 4‑5)
4. The Magic Mushroom (4 Coins) – Provides a permanent 1.5× size increase, boosting damage, health, and tear rate. The growth effect scales with later pickups, making it a pivotal mid‑game investment that saves minutes on tough boss fights.
5. The Super Meat Boy (6 Coins) – Grants a temporary speed boost every time you take damage. In speedruns, intentional damage can be used strategically to trigger this effect, allowing you to dash through rooms and dodge obstacles with minimal risk.
Both items complement each other: the Magic Mushroom amplifies damage while the Super Meat Boy ensures you can navigate quickly, especially on the tougher floors like the Caves and the Catacombs.
Late‑Game Finishers (Items 6‑7)
6. The Polaroid (8 Coins) – Removes the Devil Room curse, guaranteeing a safe Devil Deal instead of a random hostile encounter. This reliability eliminates the guesswork in the later stages, where a single misplaced fight can add crucial seconds.
7. The D6 (10 Coins) – Allows you to reroll items in shops, treasure rooms, and certain bosses. In the final floors, a well‑timed D6 can turn a mediocre item into a game‑changing power‑up, effectively shortening the final sprint to the end.
Investing in at least one of these finishers before the final floor can be the difference between a record‑breaking run and a missed opportunity. The Polaroid guarantees stability, while the D6 adds a tactical edge that seasoned speedrunners love.
By focusing on these seven shop items, you create a balanced offensive and defensive toolkit that adapts to any character and any seed. Keep an eye on your coin count, make strategic purchases, and watch your run times drop dramatically.